5/21/2023 0 Comments The gunk space archaeologist![]() Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 6 accessibility features for Getting Started in The Gunk which deal with what support is offered to get started with the game. If you want to play The Gunk, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls ![]() SensitivityĪdjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Controller: Can play with mouse and controller simultaneously. Mouse and Keys: Can play with mouse and multiple keys. ![]() Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 9 accessibility features for Controls in The Gunk which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. There are arrows signposting enemies and their direction when they are off screen in combat. There is no way to make the absorb and aim assist into toggle controls. Sprinting can be set to toggle, but absorbing Gunk and other objects requires you to hold down one or two buttons (2 nd button is for aim assist), and this is a prominent feature of the game that is used very often. When you fall off a cliff or into water you will reappear at the edge you fell from, but when you take enough damage to get a "Game Over" screen you will restart back at the last checkpoint, which is usually very close. You can save almost anytime, saving is not available while you are in danger from Gunk or enemies. Additionally, some of the things you need to activate in order to climb, jump, or crawl past are difficult to find. The missions tend to have a simple statement of what you are supposed to do next, such as "Follow the Animal", and the path forward is usually finable by following the Gunk, but there are enough nooks and crannies and secret places to explore that it is easy to get disoriented and end up backtracking or loop around. The game does have a clear mission structure but does not have a map or give you any directional guidance.
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